In Creeper World, there's a marvelous substance called Anti-Creeper that is exactly the same as the Creeper that's trying to kill you, with two key differences that make it great for holding territory:. It doesn't try to kill you. It mutually annihilates any Creeper it touchesThere are two delivery methods for this miracle material: Bombers and Sprayers. Sprayers are (occasionally mobile) ground-based turrets that shoot a steady stream of Anti-Creeper, while Bombers are, well, bombers: they pick up Anti-Creeper at a landing pad, then drop it wherever you want it.
![](/uploads/1/2/5/3/125373388/771493041.jpeg)
There's another flying unit, the Strafer, that simply shoots Creeper and destroys it.The problem I have with Bombers is that I can't think of any purpose for them that isn't better served by Sprayers or Strafers. If you're trying to set up a base somewhere inside a pile of creeper, then the Strafers are (in my experience so far) faster and better at destroying Creeper, while landing a Sprayer (possibly backed by a Guppy or two carrying Anti-Creeper reloads) gives a much more steady supply of Anti-Creeper than the slow-moving bombers, once you've Strafed the Creeper down to reasonable levels.
(For reference on my skill level, I've completed the main campaign and a few dozen additional levels, of which about a half-dozen were in the hard-mode Tortured Space worlds.)I have occasionally built squads of bombers to drop unholy amounts of Anti-Creeper somewhere, and they can create a wonderfully large puddle of Anti-Creeper, but by the time I can manage to do that, I am filthy stinking rich and am simply cleaning up the last of the Creeper. At that point, I can build lots of anything, and swiftly overwhelm whatever Creeper is left.In what situations are Bombers better than any of the alternatives? I use Strafers to attack the creeper at its source.
Open 'Creeper World 3 Arc Eternal' folder, double click on 'Setup' and install it. After installation complete, go to the folder where you install the game. Open folder, double click on 'CW3' icon to play the game.
I use Bombers to create a beachhead area to make it safe for landing guppies and building out from the beach head. I split the load between ammo for the Strafers and Anti-Creeper for the bombers. On some maps I've played, this has been important. In others, not so much.While a beachhead area can be created with just Strafers, I find that with the way I prefer to play and build, doing what I described above is safer for the early construction process, as anti-creeper hangs around for a long time, covering the 'reload and return to attacking' cycle. I've had large swarms of strafers 'sync up' in their reload cycle when I did not include the bombers. That led to frustration as my beachhead was overwhelmed before the strafers got back on station. Using bombers, I have this issue much less often.
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Various Steam Achievements
![Creeper World 3 Arc Eternal Bomber Creeper World 3 Arc Eternal Bomber](http://knucklecracker.com/blog/wp-content/uploads/2012/05/airpower.jpg)
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![Creeper world 3 Creeper world 3](https://steemitimages.com/640x0/https://steamcommunity.com/linkfilter/?url=http://cdn.akamai.steamstatic.com/steam/apps/280220/ss_0699eef73fea1e486c9fbf7ee0fa7caf2d0ee9c7.1920x1080.jpg?t=1448631313)
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![](/uploads/1/2/5/3/125373388/771493041.jpeg)